Modeling Reality with Virtual Worlds

Virtual worlds can be used for many different applications. It can be used positively by using games like Minecraft to help expand the creative side to growing children (Mehta, 2013). Using Minecraft in a 3D world where children can explore will have a bigger impact in letting kids exercise their imagination. Another positive application for virtual worlds is helping deal with autism. Autism often allows for real life interactions to be stress inducing for both sides of the party. Virtual worlds can create real life peaceful environments and help ease patients with autism into be more social by interacting with people online (Saidi, 2008). Since virtual worlds are controlled, there won't be any surprised factors like in the real world that can inhibit or backtrack any progress of people with autism. A negative aspect to virtual worlds can be addiction. Some people might crave to be in a virtual world and not in the real world. This can be theoretically worse than normal game addiction, because the person will be fully submersed in a virtual world. Like the movie Inception, the user can possibly lose the ability to adjust and know what is real and isn't.

Citations

After Second Life, Can Virtual Worlds Get A Reboot. April 30, 2013. http://www.forbes.com/sites/dianemehta/2013/04/30/after-second-life-can-virtual-worlds-get-a-reboot/ or Below.

iReport: 'Naughty Auties' battle autism with virtual interaction by Nicole Saidi, CNN, March 28, 2008. available from:http://www.cnn.com/2008/HEALTH/conditions/03/28/sl.autism.irpt/index.html#cnnSTCText or or Below.

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